HVTDC Helps Elmsford Company Build
Foundation for the Future

“We have received a lot of positive feedback from our reps and 2002 was our best sales year yet. Orders were delivered on time, returns and errors were down, and we communicated better up and down the line. We have built a solid foundation for the future of this company.”

Andrea Genovese,
Sales Administrator
Game Sportswear


Enrico (Rico) Genovese is a classic entrepreneur. In 1975 he founded GAME Sportswear, now headquartered in Elmsford, N.Y., which manufactures, markets and sells athletic outerwear throughout the United States. This family company has grown steadily since its inception, and by 2001 had reached annual sales well above $10 million.

At this point, Mr. Genovese took a step that many entrepreneurs are reluctant to take: He realized that GAME had reached a critical point in its growth path, and that he would have to solicit outside help if the company were to continue to grow significantly.

Andrea Genovese, daughter of Rico, joined GAME as their Sales Administrator about two years ago and says, “By 2001, the company had shown a steady five-year growth rate, but my father wanted to feel more confident that we were growing in the right direction. After several unsuccessful interviews with independent consultants, he met with Ralph Brown, a consultant for the Hudson Valley Technology Development Center, and things started happening. The first thing Ralph set out to do was to spend time understanding what we do, how we do it, and where we were falling short of the mark.”

Brown quickly realized that GAME had the capability to become a “force in the industry.” “I started looking at how GAME could develop and improve its operations. It was a successful company, but like many entrepreneurial ventures, it had grown haphazardly, and without a definitive plan. It did not have a formal organization structure, no one knew what their job description was or what was expected of them, and they were operating without a corporate policy and procedures manual. Simply put, GAME did not have a clear blueprint of where it was going and how it was going to keep ahead of its competition.”

Andrea notes, “Ralph evaluated all positions and met with every key employee to determine whether or not the right person was doing each job. If not, he recommended moving that person to something he or she could do better, or we hired someone else with the right qualifications.”

Having fine-tuned the organizational structure, Brown turned his attention to sales, marketing and customer service. Originally, there were eighteen independent sales reps covering only 30 states. Brown surveyed most of them. Their answers were hard-hitting and a critical, but honest appraisal of how GAME was performing with their customers. The substance of their comments: GAME was neither sales nor customer-driven, and specifically, customer service needed to improve immediately.

In order to correct this situation, GAME doubled the number of independent sales representatives in order to cover the entire United States. The relationship among the customers, sales reps and customer service was strengthened by the development of both a sales and customer service manual, which became the inside and outside sales team’s guide. Together, GAME Sportswear customer service managers and Ralph conducted weekly customer training sessions to improve performance, and some staff members attended seminars to improve their customer service skills.

It was at this time that Andrea was hired to work closely with the Sales Vice President. They needed to keep field sales personnel informed of all headquarter changes, new product introductions, policy and/or pricing changes, as well as monitor field performance v. monthly forecasts. In order to keep GAME on track, Brown and the management team put together their first formal Sales and Marketing Plan for the year 2001. Since then, the Plans for 2002 and 2003 have been written, and the 2004 Plan will be completed by September 2003, prior to the peak season.

GAME is continually improving and fine-tuning its operation, staffing needs are re-evaluated often, and changes and/or improvements are made. As an example, GAME recognized that its corporate distribution center in Elmsford, N.Y. was not operating in synch with its manufacturing division in Port Chester. Therefore, Brown worked with Mr. Genovese to develop and define the attributes and profile of a Warehouse Manager, and assisted in the hiring and new employee orientation so that the manager was better equipped to put the warehouse in lock step with the rest of the company. Andrea notes, “We are a seasonal company with about 60 percent of our business occurring October through January. We need a smooth functioning team if we are going to serve our reps, which in turn serve their customers. We have to know exactly what we’re doing. And now we do.

“Our sales and marketing plans are in place early in the year, and we measure ourselves stringently against them. For the most part, we have met our goals. But when we don’t, we’ll be able to immediately remedy what went wrong and/or take corrective action.”

Andrea concludes, “We intend to continue to move up the scale and meet or exceed our goals. So far, we’ve grown anywhere from 12 to 18 percent per year over the past three years. We have received a lot of positive feedback from our reps and 2002 was our best sales year yet. Orders were delivered on time, returns and errors were down, and we communicated better up and down the line. We have built a solid foundation for the future of this company.”


For additional information, call 845-896-6934.

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